중급 파이썬 문제풀이 Part 3 - 클래스
2023. 3. 16. 14:57ㆍ카테고리 없음
객체를 이용한 프로그래밍
# 53강. 회원가입 클래스와 회원정보를 관리하는 클래스를 만들고 회원가입 로그인 기능을 구현해 보자.
class Member:
def __init__(self, i, p):
self.id = i
self.pw = p
class MemberRepository:
def __init__(self):
self.members = {}
def addMember(self, m):
self.members[m.id] = m.pw
def loginMember(self, i, p):
isMember = i in self.members
if isMember and self.members[i] == p:
print(f'{i}: Log-in success!!')
else:
print(f'{i}: Log-in fail!!')
def removeMember(self, i, p):
del self.members[i]
def printMembers(self):
for mk in self.members.keys():
print(f'ID: {mk}')
print(f'PW: {self.members[mk]}')
import member as mb
mems = mb.MemberRepository()
for i in range(3):
mId = input('아이디 입력: ')
mPw = input('비밀번호 입력: ')
mem = mb.Member(mId, mPw)
mems.addMember(mem)
mems.printMembers()
mems.loginMember('abc@gmail.com', '1234')
mems.loginMember('def@gmail.com', '5678')
mems.loginMember('ghi@gmail.com', '9012')
mems.removeMember('abc@gmail.com', '1234')
mems.printMembers()
#54강. TV 클래스를 다음과 같은 상속 구조로 만들고 객체를 생성해보자
class NormalTv:
def __init__(self, i=32, c='black', r='full-HD'):
self.inch = i
self.color = c
self.resolution = r
self.smartTv = 'off'
self.aiTv = 'off'
def turnOn(self):
print('TV power on!!')
def turnOff(self):
print('TV power off!!')
def printTvInfo(self):
print(f'inch: {self.inch}inch')
print(f'color: {self.color}')
print(f'resolution: {self.resolution}')
print(f'smartTv: {self.smartTv}')
print(f'aiTv: {self.aiTv}')
class Tv4k(NormalTv):
def __init__(self, i, c, r='4k'):
super().__init__(i, c, r)
def setSmartTv(self, s):
self.smartTv = s
class Tv8k(NormalTv):
def __init__(self, i, c, r='8k'):
super().__init__(i, c, r)
def setSmartTv(self, s):
self.smartTv = s
def setAiTv(self, a):
self.aiTv = a
if __name__ == '__main__':
my4KTv = Tv4k('65', 'silver', '4K')
my4KTv.setSmartTv('on')
my4KTv.turnOn()
my4KTv.printTvInfo()
my4KTv.turnOff()
my8KTv = Tv8k('75', 'black', '8K')
my8KTv.setSmartTv('on')
my8KTv.setAiTv('on')
my8KTv.turnOn()
my8KTv.printTvInfo()
my8KTv.turnOff()
import smartTv as st
my4KTv = st.Tv4k('65', 'silver', '4K')
my4KTv.setSmartTv('on')
my4KTv.turnOn()
my4KTv.printTvInfo()
my4KTv.turnOff()
friend4KTv = st.Tv4k('55', 'white', '4K')
friend4KTv.setSmartTv('off')
friend4KTv.turnOn()
friend4KTv.printTvInfo()
friend4KTv.turnOff()
my8KTv = st.Tv8k('75', 'black', '8K')
my8KTv.setSmartTv('on')
my8KTv.setAiTv('on')
my8KTv.turnOn()
my8KTv.printTvInfo()
my8KTv.turnOff()
friend8KTv = st.Tv8k('86', 'red', '8K')
friend8KTv.setSmartTv('on')
friend8KTv.setAiTv('off')
friend8KTv.turnOn()
friend8KTv.printTvInfo()
friend8KTv.turnOff()
# 55강. 다음 명세서를 참고해서 도서 관리 프로그램을 만들어보자
class Book:
def __init__(self, name, price, isbn):
self.bName = name
self.bPrice = price
self.bIsbn = isbn
class BookRepository:
def __init__(self):
self.bDic = {}
def registBook(self, b):
self.bDic[b.bIsbn] = b
def removeBook(self, isbn):
del self.bDic[isbn]
def printBooksInfo(self):
for isbn in self.bDic.keys():
b = self.bDic[isbn]
print(f'{b.bName}, {b.bPrice}, {b.bIsbn}')
def printBookInfo(self, isbn):
if isbn in self.bDic:
b = self.bDic[isbn]
print(f'{b.bName}, {b.bPrice}, {b.bIsbn}')
else:
print('Lookup result does not exist')
if __name__ == '__main__':
br = BookRepository()
br.registBook(Book('python', 20000, '1234567890'))
br.registBook(Book('java', 25000, '852147963'))
br.registBook(Book('c/c++', 27000, '951378624'))
br.registBook(Book('javascript', 15000, '9874563254'))
br.printBooksInfo()
br.printBookInfo('1234567890')
br.removeBook('1234567890')
br.printBooksInfo()
import book as bk
myBReposit = bk.BookRepository()
myBReposit.registBook(bk.Book('python', 20000, '1234567890'))
myBReposit.registBook(bk.Book('java', 25000, '852147963'))
myBReposit.registBook(bk.Book('c/c++', 27000, '951378624'))
myBReposit.registBook(bk.Book('javascript', 15000, '9874563254'))
myBReposit.printBooksInfo()
myBReposit.printBookInfo('1234567890')
myBReposit.removeBook('1234567890')
myBReposit.printBooksInfo()
friendBReposit = bk.BookRepository()
friendBReposit.registBook(bk.Book('python', 10000, '1234567890'))
friendBReposit.registBook(bk.Book('java', 15000, '852147963'))
friendBReposit.registBook(bk.Book('c/c++', 17000, '951378624'))
friendBReposit.registBook(bk.Book('javascript', 5000, '9874563254'))
friendBReposit.printBooksInfo()
friendBReposit.printBookInfo('1234567890')
friendBReposit.removeBook('1234567890')
friendBReposit.printBooksInfo()
#56강. 다음 추상 클래스를 이용해서 한/영, 한/일 사전 클래스를 만들어보자.
from abc import ABCMeta
from abc import abstractmethod
class AbsDictionary(metaclass=ABCMeta):
def __init__(self):
self.wordDic = {}
@abstractmethod
def registWord(self, w1, w2):
pass
@abstractmethod
def removeWord(self, w1):
pass
@abstractmethod
def updateWord(self, w1, w2):
pass
@abstractmethod
def searchWord(self, w1):
pass
class KorToEng(AbsDictionary):
def __init__(self):
super().__init__()
def registWord(self, w1, w2):
print(f'[KorToEng] registWord() : {w1} to {w2}')
self.wordDic[w1] = w2
def removeWord(self, w1):
print(f'[KorToEng] removeWord() : {w1}')
del self.wordDic[w1]
def updateWord(self, w1, w2):
print(f'[KorToEng] updateWord() : {w1} to {w2}')
self.wordDic[w1] = w2
def searchWord(self, w1):
print(f'[KorToEng] searchWord() : {w1}')
return self.wordDic[w1]
def printWords(self):
for k in self.wordDic:
print(f'{k} : {self.wordDic[k]}')
class KorToJpa(AbsDictionary):
def __init__(self):
super().__init__()
def registWord(self, w1, w2):
print(f'[KorToJpa] registWord() : {w1} to {w2}')
self.wordDic[w1] = w2
def removeWord(self, w1):
print(f'[KorToJpa] removeWord() : {w1}')
del self.wordDic[w1]
def updateWord(self, w1, w2):
print(f'[KorToJpa] updateWord() : {w1} to {w2}')
self.wordDic[w1] = w2
def searchWord(self, w1):
print(f'[KorToJpa] searchWord() : {w1}')
return self.wordDic[w1]
def printWords(self):
for k in self.wordDic:
print(f'{k} : {self.wordDic[k]}')
if __name__ == '__main__':
kTe = KorToEng()
# 단어 등록
kTe.registWord('책', 'bok')
kTe.registWord('나비', 'butterfly')
kTe.registWord('연필', 'pencil')
kTe.registWord('학생', 'studen')
kTe.registWord('선생님', 'teacher')
# 단어 수정
kTe.updateWord('책', 'book')
kTe.updateWord('학생', 'student')
# 단어 검색
print(f'책 : {kTe.searchWord("책")}')
print(f'나비 : {kTe.searchWord("나비")}')
print(f'연필 : {kTe.searchWord("연필")}')
print(f'학생 : {kTe.searchWord("학생")}')
print(f'선생님 : {kTe.searchWord("선생님")}')
# 단어 삭제
kTe.removeWord('책')
# 사전 출력
kTe.printWords()
import ADictionary as dic
kTe = dic.KorToEng()
# 단어 등록
kTe.registWord('책', 'bok')
kTe.registWord('나비', 'butterfly')
kTe.registWord('연필', 'pencil')
kTe.registWord('학생', 'studen')
kTe.registWord('선생님', 'teacher')
# 단어 수정
kTe.updateWord('책', 'book')
kTe.updateWord('학생', 'student')
# 단어 검색
print(f'책 : {kTe.searchWord("책")}')
print(f'나비 : {kTe.searchWord("나비")}')
print(f'연필 : {kTe.searchWord("연필")}')
print(f'학생 : {kTe.searchWord("학생")}')
print(f'선생님 : {kTe.searchWord("선생님")}')
# 단어 삭제
kTe.removeWord('책')
# 사전 출력
kTe.printWords()
kTj = dic.KorToJpa()
# 단어 등록
kTj.registWord('책', '本')
kTj.registWord('나비', '蝶')
kTj.registWord('연필', '鉛筆')
kTj.registWord('학생', '学生')
kTj.registWord('선생님', '先生')
# 단어 수정
kTj.updateWord('책', '蝶')
kTj.updateWord('학생', '学生')
# 단어 검색
print(f'책 : {kTj.searchWord("책")}')
print(f'나비 : {kTj.searchWord("나비")}')
print(f'연필 : {kTj.searchWord("연필")}')
print(f'학생 : {kTj.searchWord("학생")}')
print(f'선생님 : {kTj.searchWord("선생님")}')
# 단어 삭제
kTj.removeWord('책')
# 사전 출력
kTj.printWords()
# 57강 주사위 게임 클래스를 만들고 컴퓨터와 사용자의 게임 결과를 출력해보자.
dice모듈을 생성합니다.
import random as rd
class Dice:
def __init__(self):
self.cNum = 0
self.uNum = 0
def setCnum(self):
print('[Dice] setCnum()')
self.cNum = rd.randint(1, 6)
def setUnum(self):
print('[Dice] setUnum()')
self.uNum = rd.randint(1, 6)
def startGame(self):
print('[Dice] startGame()')
self.setCnum()
self.setUnum()
def printResult(self):
print('[Dice] printResult()')
if self.cNum == 0 or self.uNum == 0:
print('주사위 숫자 설정 전 입니다.')
else:
if self.cNum > self.uNum:
print(f'컴퓨터 vs 유저 : {self.cNum} vs {self.uNum} >> 컴퓨터 승!!')
elif self.cNum < self.uNum:
print(f'컴퓨터 vs 유저 : {self.cNum} vs {self.uNum} >> 유저 승!!')
elif self.cNum == self.uNum:
print(f'컴퓨터 vs 유저 : {self.cNum} vs {self.uNum} >> 무승부!!')
if __name__ == '__main__':
dc = Dice()
dc.startGame()
dc.printResult()
import dice
dc = dice.Dice()
dc.startGame()
dc.printResult()
# 58강. 자동차 경주 게임 클래스를 만들어보자. 자동차는 랜덤하게 이동하며, 편의상 10초 동안 주행한다고 할 때 가장 멀리 이동한 자동차가 우승하는 게임이다.
car_game > racing
from time import sleep
class CarRacing:
def __init__(self):
self.cars = []
self.rankings = []
def startRacing(self):
for i in range(10):
print(f'Racing: {i+1}바퀴')
for car in self.cars:
car.distance += car.getDistanceForHour()
sleep(1)
self.printCurrentCarDistance()
def printCurrentCarDistance(self):
for car in self.cars:
print(f'{car.name}: {car.distance}\t\t', end='')
print()
def addCar(self, c):
self.cars.append(c)
car_ game > car
import random
class Car:
def __init__(self, n='fire car', c='red', s=200):
self.name = n
self.color = c
self.max_speed = s
self.distance = 0
def printCarInfo(self):
print(f'name: {self.name}, '
f'color: {self.color}, '
f'max_speed: {self.max_speed}, '
f'current_speed: {self.cur_speed}')
def controlSpeed(self):
return random.randint(0, self.max_speed)
def getDistanceForHour(self):
return self.controlSpeed() * 1
if __name__ == '__main__':
tempCar = Car('myCar', 'black', 250)
tempCar.printCarInfo()
print(tempCar.controlSpeed())
result
from car_game import racing as rc
from car_game import car
myCarGame = rc.CarRacing()
car01 = car.Car('Car01', 'white', 250)
car02 = car.Car('Car02', 'black', 200)
car03 = car.Car('Car03', 'yellow', 220)
car04 = car.Car('Car04', 'red', 280)
car05 = car.Car('Car05', 'blue', 150)
myCarGame.addCar(car01)
myCarGame.addCar(car02)
myCarGame.addCar(car03)
myCarGame.addCar(car04)
myCarGame.addCar(car05)
myCarGame.startRacing()
# 59강. 다음과 같이 MP3 플레이어 클래스를 마들고 노래 등록 후 재생해보자,
mp3.player
import random
from time import sleep
class Song:
def __init__(self, t, s, pt):
self.title = t
self.singer = s
self.play_time = pt
def printSongInfo(self):
print(f'Title: {self.title}, Singer: {self.singer}, Play time: {self.play_time}')
class Player:
def __init__(self):
self.songList = []
self.isLoop = False
def addSong(self, s):
self.songList.append(s)
def play(self):
if self.isLoop:
while self.isLoop:
for s in self.songList:
print(f'Title: {s.title}, Singer: {s.singer}, Play time: {s.play_time}sec')
sleep(s.play_time)
else:
for s in self.songList:
print(f'Title: {s.title}, Singer: {s.singer}, Play time: {s.play_time}sec')
sleep(s.play_time)
def suffle(self):
random.shuffle(self.songList)
def setIsLoop(self, flag):
self.isLoop = flag
import mp3player as mp3
s1 = mp3.Song('신호등', '이무진', 3)
s2 = mp3.Song('Permission to Dance', '방탄소년단', 4)
s3 = mp3.Song('Butter', '방탄소년단', 2)
s4 = mp3.Song('Weekend', 'TAEYEON', 5)
s5 = mp3.Song('좋아좋아', '조정석', 4)
player = mp3.Player()
player.addSong(s1)
player.addSong(s2)
player.addSong(s3)
player.addSong(s4)
player.addSong(s5)
player.setIsLoop(False)
player.suffle()
player.play()